When we hit the play button, the Game view will take over, rendering the Scene view and any programmed interactions. In the Scene view, we can arrange and move our 2D and 3D objects. The Scene and Game views are the most visual aspects of the editor.In the starter project, this is just the default camera and directional light, but when we create our own prototype environment, this window will start to get filled in. The Hierarchy window shows every item currently in the game scene. The rightmost button group contains Unity Services, layer masks, and layout scheme features. From here, we can manipulate objects (far-left button group) and play and pause the game (center buttons).
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